SOETANDIO, Linda; ALESSANDRO EFFENDY, Junko. PENGARUH GAMIFICATION TERHADAP ONLINE IMPULSIVE BUYING DENGAN AFFECTIVE REACTIONS DAN COGNITIVE REACTIONS SEBAGAI VARIABEL MEDIASI. PERFORMA, [S. l.], v. 9, n. 2, p. 1–26, 2024. DOI: 10.37715/jp.v9i2.4777. Disponível em: https://ojs.somebut.my.id/index.php/performa/article/view/4777. Acesso em: 19 feb. 2026.