GUNAWAN, Natanael Kenan; TILENG, Kartika G. Analisis Pengaruh Perceived Usefulness, Perceived Ease of Use, dan Customer Satisfaction Terhadap Intention to Use Pada Platform Game STEAM. Jurnal Informatika dan Sistem Informasi, [S. l.], v. 6, n. 1, p. 23–32, 2021. Disponível em: https://ojs.somebut.my.id/index.php/JUISI/article/view/1684. Acesso em: 19 feb. 2026.