Gunawan, N. K., & Tileng, K. G. (2021). Analisis Pengaruh Perceived Usefulness, Perceived Ease of Use, dan Customer Satisfaction Terhadap Intention to Use Pada Platform Game STEAM. Jurnal Informatika Dan Sistem Informasi, 6(1), 23–32. Retrieved from https://ojs.somebut.my.id/index.php/JUISI/article/view/1684